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When you have a light mech, or any other mech shooting at you a predictable path is the path that will get you killed. I may get around to posting a video on this depending on the feedback) Agility allows you to spread the damage as stated earlier.
MECHWARRIOR ONLINE HIT AND RUN FULL
This is where speed comes in handy youll have to control your throttle to get a tighter turn but quickly go back to full throttle as you come half way through the turn. The last thing you think to do would be run in a straight line right Well wrong you run in a straight line until the missiles start there downward ark onto you and then from there just prior to impact you turn as tight as you can. So youve got incoming missiles you see them coming because youre utilizing the Left Control to look at your flanks as youre maneuvering. What technique am I speaking of your probably asking, well its an easy one to describe but harder in practice.
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Likewise however I crossed the line between insanity and sanity when I had to utilize that particular technique. I have dodged more missiles because of a cool head, Speed, and the ability of my mech to turn on a dime. Speed ties in with Agility because thats what gives you the ability to dodge missiles, Spread damage instead of taking it localized and limit exposure.Īgility is perhaps the greatest asset a light mech has in my opinion. That means RUN THE FINE LINE between INSANITY and SANITY at this point.Īgility: agile and quick like one of those whiskered little monkeys The more nimble you are the harder you are to hit. Like wise thats a secondary goal of yours as a scout pilot prevent as many mechs from focusing on your Speed also gives you the means to determine the battle front, by this I mean under certain circumstances you will have 3-5 mechs focused solely and when this happens youll need to utilize the full bag of tricks, Speed, Agility, Exposure to get those 3-5 mechs where your team needs them to be. Mechwarrior Online Hit And Run Full Bag Of Which makes you the PRIMARY base Quick reaction force ( under the current game mode). Remember that moving with your front assures that youll be relaying info, and getting cover from your team mates. Going balls to the wall right out the gates can sometimes mean that you are dead within the first minute of the game. Speed Provides you with the means to be a perfect harasser,Headache causer, and keyboard smashing anger causer. Particularly when it comes to missiles ( more under agility on this ). Speed insures you a longer life on the battle field if you keep your wits about. The faster you are the more likely you will be to survive, now that doesnt guarantee survival Piloting a light mech: Speed, Agility, Exposure Speed: The faster you are the more likely you are to avoid or rectify a bad decision when in the heat of things.
MECHWARRIOR ONLINE HIT AND RUN TRIAL
The first thing about a Light mech is Speed which is why I wont be covering Trial mechs. Which is the preferred method when taking on Awesomes, Atlai, and likewise. Some geospatial data on this website is provided by.
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Im currently running 6 ER-MEDs, but the 4 HMLs give you a couple extra tons. LOL Originally posted by Ishan451: Incubus 4. The Osiris should do what you describe but I was never able to make a build that satisfied me so. IS doesnt have any good light mechs, the Wolfhound is too slow for the job you describe but is alright. SRMs with range quirks built into the mech are a good choice, big ACs, pulse lasers, make good hit and run weapons. Or you ditch the HMeds and go with six ER Mediums for medium range poking.
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You can add some Micro Pulse lasers and a larger engine for a bit more ability to deal with light mechs. TLDR: any advise for a good hit and run mech that can do a bit of dmg and still haul ass. Mechwarrior Online Hit And Run Full Bag OfĪll trademarks are property of their respective owners in the US and other countries. Mechwarrior Online Hit And Run By cyamicuperc1981 Follow | Public